Destiny 2: The Final Shape - Echoes (2024)

Destiny 2: The Final Shape - Echoes (1)

PARDON THE DUST WHILE THIS PAGE IS UPDATED

Destiny 2: The Final Shape - Echoes (2)

Episode Timeline

Act 1: June 11

Act 2: July 16

Act 3: August 2

Each act lasts about six weeks.

Seasonal Armor

Destiny 2: The Final Shape - Echoes (3)

Seasonal Armor

Destiny 2: The Final Shape - Echoes (4)

Season of Dawn Weapons

A selection of weapons from Season of Dawn return in Echoes Act.1, with a new Origin Trait and perks. Plus, a new damage type for Breachlight (Strand).

Destiny 2: The Final Shape - Echoes (5)

Episode: Echoes is themed around Nessus and the Vex.

Some highlights:
• Nessus has been transformed.
• New Arena: Breach Executable 3-player activity.
• Unearth ancient secrets of a lost civilization.
• Encounter a mysterious new enemy displaying abilities never before… pic.twitter.com/5rjsbFJTWh

— Destiny Director (@D2_Director) June 10, 2024

updating…

Episode: Echoes Season Pass

Here’s what the Echoes Season Pass includes for all three acts:

Echoes Season Pass – Act I

Echoes Season Pass – Act II

Echoes Season Pass – Act III

Hunter’s Journal Artifact

Destiny 2: The Final Shape - Echoes (7)

COLUMN 1

COLUMN 2

COLUMN 3

COLUMN 4

COLUMN 5

Anti-Barrier
Pulse Rifle

Logic
Reductor

Elemental

Siphon

Counter

Energy

Prismatic

Transfer

Your equipped Pulse Rifles fire shield-piercing rounds and stun Barrier Champions.

Additionally, Pulse Rifles are always overcharged when that modifier is active.

Weapons with the Radiolaria Transposer origin perk deal increased damage to Vex. Extends the duration of the radiolaria pools created by Radiolaria Transposer.

Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.

Uninterrupted fire from your equipped Machine Gun stuns unshielded combatants, delaying ability energy regeneration and lowering combatant damage output.

When you cast your Super, each member of your fireteam with a Super type different than yours gains a bonus to weapon damage.

Unstoppable
Sidearm

Overcharged
Armory

Overload
Sword

Blade
Stamina

Argent
Blade

Aiming down the sights of a Sidearm for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.

Additionally, Sidearms are always overcharged when the modifier is active.

Weapons with the Dealer’s Choice, Radiolaria Transposer, Collective Purpose, and Sundering Origin traits are always Overcharged weapons for you when that modifier is active.

Landing consecutive hits with a Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration, and lowering combatant damage output. Strong against Overload Champions.

Additionally, Swords are always overcharged when that modifier is active.

Rapidly defeating combatants with a Sword refunds some ammo.

While you have Armor Charge, dealing damage with a Sword consumes an Armor Charge and empowers your Sword for a short time, granting it bonus damage and energy charge rate.

Unstoppable

Scout Rifle

Authorized Mod: Elemental Charge

Creeping

Chill

Void

Hegemony

Expanding

Abyss

Aiming down sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.

Additionally, Scout Rifles are always overcharged when that modifier is active.

The energy cost of Elemental Charge mods are significantly discounted.

Stasis weapon final blows against slowed or frozen targets release a burst that slows.

While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield.

Void sources deal increased damage to weakened targets.

Overload Hand

Cannon

Saint's
Inspiration

Press the
Advantage

Radiant
Orbs

Shieldcrush

Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying abilities energy regeneration, and lowering combatant damage output. Strong against Overload Champions.

Additionally, Hand Cannons are always overcharged when the modifier is active.

Rounds loaded by the Cast No Shadows origin perk can overflow the magazine.

Breaking a combatant’s shield grants increased weapon stability, handling, and reload speed. Swords gain increased guard resistance.

While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.

While you have Woven Mail, Frost Armor, or a Void Overshield, your melee recharges faster and deals increased damage.

While you have amplified or radiant, your grenade recharges faster and deals increased damage.

Anti-Barrier

Submachine Gun

Winning

Hand

Threaded

Blast

Galvanic

Armor

Transference

Submachine Guns you are wielding fire shield-piercing rounds and stun Barrier Champions.

Additionally, Submachine Guns are always overcharged when the modifier is active.

While using weapons with the Dealer’s Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby enemies.

Having several equipped weapons with the Dealer’s Choice origin trait increases the effect of the explosion.

Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion.

While you have an Arc or Prismatic subclass equipped, incoming damage from combatants is reduced while amplified.

Gain increased grenade and melee damage while transcendent.

Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends.

Check out our The Final Shape page for more details.

Destiny 2: The Final Shape – June 4, 2024

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Destiny 2: The Final Shape - Echoes (2024)

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